
In 2023–2024 I led the design of swatchbook remix, a cross-device product design application for Apple Vision Pro, iPad, and iPhone, developed in partnership with The Shoe Surgeon.
Remix enables users to apply materials to footwear, apparel, and other products in real time using immersive 3D tools. The goal was to make professional product customization accessible to both designers and everyday users.
The app launched as one of the few applications available on day one of Apple Vision Pro and was featured by Apple in Apps We Love, Hot This Week, and Create on an Infinite Canvas in the Vision Pro App Store.

I worked hands-on as a product designer while also overseeing the design team responsible for delivering the experience across devices.
Spatial computing introduced a new interaction paradigm for creative tools. For remix, the design challenge was to:
• Present complex 3D product editing workflows in a way that felt simple and approachable
• Make material swapping and part selection fast and fatigue-free in spatial environments
• Maintain a consistent design experience across devices while leveraging each platform’s strengths
Unlike traditional mobile apps, remix needed to support a range of contexts — from immersive spatial interaction on Vision Pro to quick AR exploration on iPhone and more focused design sessions on iPad.
The challenge was to design a system where the core workflow remained familiar, while the interaction model adapted to each device’s capabilities.

The key principle guiding Remix was maintaining a consistent core experience while adapting interactions to each device’s affordances.
Each platform supported a different type of creative moment.
Vision Pro — immersive exploration
Spatial interaction allowed users to manipulate 3D models directly in their environment. Users could grab, move, and inspect products at full scale.
iPhone — spontaneous creativity
Mobile AR allowed quick experimentation anywhere, supporting short bursts of creativity and rapid iteration.
iPad — focused design sessions
The larger screen enabled more deliberate design exploration while maintaining access to AR visualization.
This approach ensured that the mental model of the product remained consistent, while the interaction methods adapted naturally to each device.
Designing remix required balancing familiar interaction patterns with the possibilities of spatial computing.
Apple’s Human Interface Guidelines recommend maintaining familiar UI patterns in spatial environments to reduce cognitive load. To follow this principle, the main navigation remained within a traditional windowed interface, while the 3D product model was placed directly in the user’s physical space.
This approach allowed users to interact with products more naturally while still benefiting from familiar UI structures.
Users could:
Because objects could vary significantly in size, the system also needed to calculate initial placement and scale so that models appeared at an appropriate distance from the user.

Selecting product components is a core action in Remix.
To support different contexts and levels of model complexity, multiple selection methods were introduced:
List-based selection was especially important for complex models with small elements such as stitching or hardware.
Clear visual states were also designed to help users understand which elements were selected — a particularly important requirement when navigating with eye tracking in spatial environments.

Once a component was selected, users could apply materials using the same interaction model.
Materials were presented as scrollable collections of digital fabric rolls, making the interaction visually consistent with physical material libraries used in fashion design.


Several workflows were refined through usability testing and A/B experimentation across all three platforms. One key experiment focused on material and part selection interfaces.
Three interaction patterns were tested:
Increasing the visibility of primary functions significantly improved efficiency. For simpler models, exposing key functions directly reduced time-on-task by 16%. For more complex models, a slightly more compact icon-based interface proved more effective, balancing clarity with visual simplicity.


Because Remix targeted both professional designers and casual creators, user engagement was an important consideration. Research into mobile engagement patterns informed the design of several retention features, including:
These mechanisms helped encourage repeat usage, particularly on mobile devices where users often engage in shorter creative sessions.




Designing remix challenged me to think differently about UX across devices. It taught me the importance of balancing core consistency with device-specific affordances and highlighted how thoughtful interaction design can lower barriers to immersive creation.


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